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 Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)

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PostSubject: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/8/2011, 11:52 pm

Scoures of Injury

There are many ways to injure a character. Some of the
more common ways are listed here.
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/8/2011, 11:52 pm

Combat

Arguably the Garou's favorite pastime, combat is the
source of most injuries in the game. Combat is detailed fully
later on in this chapter.
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/8/2011, 11:53 pm

Falling

Gravity doesn't play favorites. Falling causes damage,
even to creatures as hardy as werewolves. Falling damage is
usually considered bashing, and may be soaked. A character
takes one health level for every 1 0 feet he falls before hitting
something solid (rounded down).

A character who falls more than 100 feet reaches
terminal velocity. At that point, the character takes 10
health levels upon impact. This damage is considered lethal,
so humans cannot soak it.
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/8/2011, 11:57 pm

Fire

Fire is analogous to werewolves in many ways. It's
primal, beautiful and dangerous when it's out of control.
Damage from fire is always aggravated, so it can kill
werewolves almost as easily as it can kill humans.

Werewolves can soak fire damage as usual. The difficulty
varies, however, on the intensity of the fire, as does the
number of health levels the blaze inflicts. The player rolls
the character's Stamina (see the chart for difficulty comparisons).
The Storyteller must decide how many health
levels the blaze can potentially inflict (one to three). That
number determines how many successes the player needs for
her character to avoid injury.

Difficulty----------Heat of Fire
3--------------------Heat of a candle (first-degree burns)
5--------------------Heat of a torch (second-degree burns)
7--------------------Heat of a Bunsen burner ( third-degree burns)
9--------------------Heat of a chemical fire
10------------------Molten metal

Wounds----------Size of Fire
One----------------Torch; only part of body exposed
Two----------------Bonfire; half of body exposed
Three--------------Inferno; all of body exposed

Extreme heat (200+ degrees) causes damage in much
the same way as fire. Use the system for fire damage,
modified for the situation.
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/8/2011, 11:58 pm

Disease

Werewolves are not immune to disease, but they recuperate
much faster than humans do. A disease inflicts a number of
health levels on the patient. With proper rest and care, the
disease runs its course and the health levels heal slowly.

A Garou's healing abilities protect her from ever catching
minor ailments such as the common cold or the flu. Even
truly debilitating diseases can't do permanent harm (although
the werewolf can still serve as a carrier) . For a disease
to have a pronounced effect on a werewolf, it would have to
be supernatural in origin.
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/8/2011, 11:58 pm

Poison

Like disease, most poisons have little effect on the
Garou. The same is true of most human drugs. Garou who
wish to become intoxicated or to use drugs for recreational
purposes have two choices: either do so in Homid form,
where their regenerative systems aren't quite so effective, or
awaken the spirit of the drug (see the Rite of Spirit Awakening),
which increases its potency.

Supernatural, particularly Wyrm-tainted, toxins have
their full effect on Garou, and many are even considered to
do aggravated damage.
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/9/2011, 12:01 am

Suffocation and Drowning

Werewolves, for all their supernatural might, do need
to breathe. When immersed in water (or any other nonbreathable
medium) use the accompanying chart to
determine how long a Garou can hold her breath. When the
character has reached her limit, she may spend Willpower to
continue holding her breath. Each point spent allows 30
seconds more (if the character's Stamina score is 3 or lower)
or a minute more (if her Stamina score is 4 or more).

Note that the given times assume a full breath. It is
therefore impossible to gain extra time by shifting to a form
with a higher Stamina rating, as lung capacity changes but
the amount of air in the lungs does not. Note, also, that these.
times refer to Garou only. Humans often have difficulty
holding their breath for even a full minute, let alone four.

Holding one's breath during a stressful activity like
combat, by the way, uses up oxygen much more quickly.
Assume that a character can hold her breath for a number
of turns equal to twice her Stamina score during combat. For
more detailed rules concerning underwater combat and its
complications, see the Werewolf Storytellers Companion.

Stamina--------------Time
1------------------------30 seconds
2------------------------One minute
3------------------------Two minutes
4------------------------Four minutes
5------------------------Eight minutes
6 -----------------------5 minutes
7------------------------20 minutes
8------------------------30 minutes

When a character can no longer hold her breath, she
begins to drown. She takes one health level of lethal damage
each turn. She cannot regenerate this damage, regardless of
form, until she can breathe again. When she reaches Incapacitated,
she reverts to her breed form, and she will die in
a number of turns equal to her Stamina.
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/9/2011, 12:02 am

Radiation and Toxic Waste

Many of the Wyrm's "holy sites" on Earth are located on
or near irradiated landscapes. Also, some Wyrm servitors
use radiation-based attacks. In general, such damage is
resolved in the same way as Fire and extreme heat, but it
takes twice as long to heal.
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   2/9/2011, 12:06 am

Silver

Silver, the lunar metal, is a werewolf's great weakness.
What's worse, it is common knowledge, even among most
humans, that a silver weapon will kill a werewolf. Of course,
fashioning weapons — especially bullets — out of silver
requires a skilled blacksmith or gunsmith, but it can be done.

Silver causes werewolves one level of aggravated damage
per turn of contact, unless the werewolf is a homid or
lupus who is in her breed form. For a homid in Homid form
or lupus in Lupus form, silver causes no damage through
casual contact, although a weapon made of silver will cause
normal damage for that weapon. A successful attack on a
Garou in any other form will always cause at least one level
of damage, no matter how many successes one rolls. Garou
cannot soak damage from silver weapons, except in their
breed form.Garou cannot soak silver damage at all,
regardless.of their formal.

Some Garou carry silver, usually in the form of weaponry
such as klaives. Doing so, however, comes with a price.
The Garou's natural allergy to silver causes a reduction in his
effective Gnosis. This loss remains in effect in all forms,
including Homid. If the Garou discards the silver object(s),
the effect fades after a day.

For every five silver objects a pack carries, all its members
suffer this reduction. In addition, carrying too many
silver objects, especially bullets, may cause a loss of Honor
or Wisdom for the pack (not to mention being rather
difficult to obtain).

Object--------------Gnosis Loss
Silver bullets------1 point/5 bullets
Klaive---------------1 point
Grand Klaive------2 points
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PostSubject: Re: Scoures of Injury (Combat, Falling, Fire, Disease, Poison, Suffocation and Drowning, Radiation and Toxic Waste, Silver)   

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